aardio 文档
aardio 范例: thiscall
//DLL / thiscall
import vc6;
var vc = vc6( "/" );
//输入 C++ 源码,自动保存为同名文件 /main.cpp
vc.main = /******
#include <windows.h>
struct TestInfo{
int x;
int y;
BYTE name[256];
};
class CTestObject
{
public:
//注意函数声明前加上 virtual 以支持 aardio 中的 raw.interface
virtual void getName(char *buffer,int len);
virtual void getInfo(TestInfo *pInfo);
};
void CTestObject::getName(char *buffer,int len){
strcpy(buffer,"测试");
}
void CTestObject::getInfo(TestInfo *pInfo){
pInfo->x = 1;
pInfo->y = 2;
strcpy((char *)pInfo->name,"测试");
}
extern "C" __declspec(dllexport) CTestObject* __cdecl CreateTestObject() {
return new CTestObject();
}
extern "C" __declspec(dllexport) void __cdecl DeleteTestObject( CTestObject* pTest) {
delete pTest;
}
BOOL WINAPI DllMain(HINSTANCE inst,DWORD reason,LPVOID reserved )
{
switch( reason )
{
case DLL_PROCESS_ATTACH:
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
******/
//编译生成DLL
vc.exec(
'cl main.cpp'
,'/W3' /*警告等级*/
,'/MD' /*使用多线程动态运行库*/
,'/O2 /Ot /EHsc' /*代码优化选项*/
,'/D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL"' /*定义常数和宏*/
,'/I"./INCLUDE"'/*指定头文件目录*/
,'kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib' /*导入库*/
,'/link /SUBSYSTEM:WINDOWS /MACHINE:X86' /*后面是链接参数 */
,'/out:thiscall.dll'/*输出文件名*/
,'/dll' /*输出DLL*/
,'/LIBPATH:".\LIB" /LIBPATH:".\LIB2"' /*指定库目录*/
)
var dll = raw.loadDll("/thiscall.dll",,"cdecl");
import raw.interface;
class testObject{
ctor(){
//创建 C++ 对象,并获取指针,注意这里使用了 P 尾标获取指针。
var pTest = dll.CreateTestObjectP();
//C++ 对象指针转换为 aardio 对象。
this = ..raw.interface( pTest,"
void getName(string &buffer,int len);
void getInfo(struct &pInfo);
","thiscall" //注意调用约定为thiscall
)
//添加析构函数
..table.gc(this,"delete")
};
delete = function(){
if(!owner.deleted){
dll.DeleteTestObject( owner );
owner.deleted = true;
}
};
}
//创建对象
var obj = testObject();
//调用 C++ 函数
var name = obj.getName(25,25);
console.log(name);
//调用 C++ 函数
var info = obj.getInfo({ int x;int y;BYTE name[256]})
console.log( info.name );
console.pause();
Markdown 格式