aardio 文档
aardio 范例: Sciter 脚本调用本地函数
//Canvas
import win.ui;
/*DSG{{*/
var winform = win.form(text="Sciter 脚本调用本地函数";right=1014;bottom=523;parent=...)
winform.add()
/*}}*/
import web.sciter;
var sciter = web.sciter( winform );
sciter.html = /**
<html>
<body style="background:black">
<canvas id="myCanvas" width="800" height="600" />
<script>
function line(particle, particle2) {
context.beginPath();
context.moveTo(particle.x, particle.y);
context.lineTo(particle2.x, particle2.y);
context.stroke();
}
function animate() {
context.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < maxParticles; i++) {
let particle = particles[i];
context.fillRect(particle.x - particleSize / 2, particle.y - particleSize / 2, particleSize, particleSize);
for (let j = 0; j < maxParticles; j++) {
if (i != j) {
let particle2 = particles[j];
let distanceX = Math.abs(particle.x - particle2.x);
let distanceY = Math.abs(particle.y - particle2.y);
if (distanceX < threshold && distanceY < threshold) {
context.lineWidth = ((threshold * 2) - (distanceX + distanceY)) / 50;
let color = 200 - Math.floor(distanceX + distanceY);
context.strokeStyle = 'rgb(' + color + ',' + color + ',' + color + ')';
line(particle, particle2);
}
}
}
particle.x = particle.x + particle.vx;
particle.y = particle.y + particle.vy;
if (particle.x > canvas.width - particleSize || particle.x < particleSize)
particle.vx = -particle.vx;
if (particle.y > canvas.height - particleSize || particle.y < particleSize)
particle.vy = -particle.vy;
}
requestAnimationFrame(animate);
}
let canvas = document.getElementById('myCanvas');
let context = canvas.getContext('2d');
let particles = [];
let particleSize = 4;
let maxParticles = 40;
let threshold = 100;
for (let i = 0; i < maxParticles; i++) {
let particle = {
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: Math.random(),
vy: Math.random()
}
particles.push(particle);
}
context.fillStyle = 'white';
animate();
</script>
</body>
</html>
**/
winform.show()
win.loopMessage();
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